| This page will
be a center hub of any other pages I may have concerning entertainment.
Entertainment and christianity sometimes causes division and arguments.
These pages are not here to preach to those who are not christians, they
may enjoy the links and info I have here without concern I am preaching
or judging them. But hopefully I can reach some christians who have misconceptions
about entertainment.
I originally had a page for the PC game
called EverQuest. I had many links on it discussing gaming and christianity.
I have deleted that page since I no longer play EQ. But have some of those
links available here and others as well.
Some christians believe games and some
entertainment like movies are evil and wrong, and they take a legalistic
approach, believing God does not want us to participate in such. This stance
is made by opinion, bad doctrines, and false myths.
I will make my case with several resources
against such stances. Some of these are links about RPG's, others about
video games, or violent video games.
A
PARENT'S GUIDE TO ROLE-PLAYING GAMES - This I believe is a christian
page which discusses RPG's and details myths and truths about them. A very
informative page.
Confessions
of a Dungeons & Dragons Addict - A look at D & D and other
RPG's from a christian perspective, and detailing the truths about such
games.
Criminal
acts by gamers? - A nice page with some facts and studies, such as:
The claims by conservative
Christian groups that gamers commit suicide or engage in criminal acts
do not appear to hold water:
Michael Stackpole
calculated expected suicide rates by gamers during the early years of Dungeons
and Dragons. He used B.A.D.D.'s estimate of 4 million gamers worldwide.
Assuming that fantasy role game playing had no effect on youth suicide
rate, one would have expected about 500 gamers would have committed suicide
each year. As of 1987, B.A.D.D. had documented an average of 7 per year.
It would appear that playing D&D could be promoted as a public health
measure, because it would seem to drastically lower the suicide rate among
youth. 1,2
Suzanne Abyeta
& James Forest studied the criminal tendencies of "gamers" and found
that they committed fewer than average numbers of crimes for individuals
of the same age. 3
The Association
of Gifted-Creative Children of California surveyed psychological autopsies
of adolescent suicides and were unable to find any that were linked to
these games. Their National Association has endorsed Dungeons and Dragons
for its educational content. 4,5
The American
Association of Suicidology, 6 the Center for Disease Control, 7 and Health
& Welfare (Canada) 8 have conducted extensive studies into teen suicide.
They have found that no link to fantasy role-playing games exists.
Dr. S. Kenneth
Schonbert studied over 700 adolescent suicides and found none which had
fantasy role-playing games as a factor. 9
The Committee
for the Advancement of Role-Playing Games was organized in 1988 to counter
the attacks by B.A.D.D. and other groups. The Committee has investigated
each of the 130 suicide or criminal cases that B.A.D.D. advanced. 21 are
missing name, date and/or place and could not be located. Of the over 100
that the Committee has found, they have been unable to find any that were
caused by role-playing games.
William Schnoebelen
has listed (only)
11
suicides or murders which he believes were tied to D&D.
Appearances
- a great page discussing the argument used by some: "abstain from the
appearance of evil"
DOES
PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? - a look at
a several studies about violent video games and their effects on people.
Dispelling
the Myth - a good article for gamers in how to approach others on these
issues.
Eight
Myths About Video Games Debunked by PBS - This article surprised me,
it's by PBS and is on their website. Here is some info:
(myth) 1. The availability
of video games has led to an epidemic of youth violence.
According to federal
crime statistics, the rate of juvenile violent crime in the United States
is at a 30-year low. Researchers find that people serving time for violent
crimes typically consume less media before committing their crimes than
the average person in the general population. It's true that young offenders
who have committed school shootings in America have also been game players.
But young people in general are more likely to be gamers — 90 percent of
boys and 40 percent of girls play. The overwhelming majority of kids who
play do NOT commit antisocial acts. According to a 2001 U.S. Surgeon General's
report, the strongest risk factors for school shootings centered on mental
stability and the quality of home life, not media exposure. The moral panic
over violent video games is doubly harmful. It has led adult authorities
to be more suspicious and hostile to many kids who already feel cut off
from the system. It also misdirects energy away from eliminating the actual
causes of youth violence and allows problems to continue to fester.
(myth) 2.
Scientific evidence links violent game play with youth aggression.
Claims like this
are based on the work of researchers who represent one relatively narrow
school of research, "media effects." This research includes some 300 studies
of media violence. But most of those studies are inconclusive and many
have been criticized on methodological grounds. In these studies, media
images are removed from any narrative context. Subjects are asked to engage
with content that they would not normally consume and may not understand.
Finally, the laboratory context is radically different from the environments
where games would normally be played. Most studies found a correlation,
not a causal relationship, which means the research could simply show that
aggressive people like aggressive entertainment. That's why the vague term
"links" is used here. If there is a consensus emerging around this research,
it is that violent video games may be one risk factor - when coupled with
other more immediate, real-world influences — which can contribute to anti-social
behavior. But no research has found that video games are a primary factor
or that violent video game play could turn an otherwise normal person into
a killer.
Most
Real Fantasy - an article about fantasy
Video
game controversy from Wikipedia - some highlights:
...Over two hundred
studies have been published which examine the effects of violence in entertainment
media and which at least partially focus on violence in video games in
particular. Some psychological studies have shown a correlation between
children playing violent video games and suffering psychological effects,
though the vast majority stop short of claiming behavioral causation. Critics
to these argue that many of the studies involved fail to use standardized
and reliable measures of aggression, and many selectively discuss findings
that support their hypothesized link between video games and aggression,
and fail to discuss findings that disconfirm this link.
The American Psychological
Association summarizes the issue as "Psychological research confirms that
violent video games can increase children's aggression, but that parents
moderate the negative effects."[1] Craig A. Anderson has testified before
the U.S. Senate on the issue, and his meta-analysis of these studies has
shown 5 consistent effects: "increased aggressive behavior, thoughts, and
affect; increased physiological arousal; and decreased prosocial (helping)
behavior".[2] However, some studies explicitly deny that such a connection
exists, most notably Anderson and Ford (1986), Winkel et al (1987), Scott
(1995), and Ballard and Lineberger (1999)...
...A US Secret Service
study found that only 12 percent of school shooters were attracted to violent
video games, while 24 percent read violent books and 27 percent who were
attracted to violent movies.[13] An Australian study found that only children
already predisposed to violence were affected by violent games...
Now I am not saying there is no danger
in games nor that any and every game can be played as often as desired.
There are concerns. Here is another source:
http://www.apa.org/science/psa/sb-anderson.html
Myth 6. There are
no studies linking violent video game play to serious aggression.
Facts: High levels
of violent video game exposure have been linked to delinquency,
fighting at school and during free play periods, and violent criminal behavior
(e.g., self-reported assault, robbery).
Other studies have
disagreed, but there may be some concern. But this shows high levels
of violent video game exposure can be linked to bad actions. But this is
not the cause! Here are some quotes from above sources:
...Some psychological
studies have shown a correlation between children playing violent video
games and suffering psychological effects, though the vast majority stop
short of claiming behavioral causation...
...If there is a
consensus emerging around this research, it is that violent video games
may be one risk factor - when coupled with other more immediate, real-world
influences — which can contribute to anti-social behavior. But no research
has found that video games are a primary factor or that violent video game
play could turn an otherwise normal person into a killer...
...In any case, it
is argued, people that do commit criminal acts related to computer games
obviously have mental problems to begin with; such as a man who locked
his children in a cupboard so they did not disturb him while he played
a computer game was obviously not instructed to do it by the game, but
did it due to mental instabilities or deficiencies. Even without violent
games or movies, most people who have done such things would probably have
done them anyway; it is argued, for example, that the students responsible
for the Columbine High School massacre would have killed the students even
without being exposed to violent video games. The games were not the cause,
but their own mental instability...
Man is given free
will. And when a person chooses to do wrong, it is from numerous temptations,
but no temptation in itself, can cause us to lose our free will, which
God gave us.
1 Cor 10:13: There
hath no temptation taken you but such as is common to man: but God is faithful,
who will not suffer you to be tempted above that ye are able; but will
with the temptation also make a way to escape, that ye may be able to bear
it.
Deut 30: MKJV
19 I call Heaven
and earth to record today against you. I have set before you life and death,
blessing and cursing. Therefore, choose life, so that both you and your
seed may live,
20 so that you
may love the LORD your God, and that you may obey His voice, and that you
may cling to Him. For He is your life and the length of your days, so that
you may dwell in the land ...
The secret is balance. Just as high levels
of video game violence is wrong, so is total abstinence:
Phil:4:5: Let your moderation be known
unto all men. The Lord is at hand.
One of the words for abstain in the New
Testament is this:
apechomai: to hold one's
self off, refrain, abstain
It's Greek origin is:
middle voice (reflexively) of apecho:
a) to hold back, keep off, prevent
b) to have wholly or in full, to have received
Now if the New Testament abstain is the
middle voice of "apecho" which is the extremes of prevention or to have
wholly, it means God wants us to have a balance. To neither refuse nor
to be completely engulfed in something. When one refuses, they become legalistic
and act like a monk. Remember Jesus argued against the religious zealots
who lived such lifestyles. The doctrines and theologies of abstaining in
it's strictest form is from satan:
1 Tim 4:
1: Now the Spirit speaketh expressly,
that in the latter times some shall depart from the faith, giving heed
to seducing spirits, and doctrines of devils;
2: Speaking lies in hypocrisy; having
their conscience seared with a hot iron;
3: Forbidding to marry, and
commanding
to abstain from meats, which God hath created to be received with thanksgiving
of them which believe and know the truth.
4: For every creature of God is good,
and nothing to be refused, if it be received with thanksgiving:
5: For it is sanctified by the word
of God and prayer.
Now how did God react to such abstaining?
In the Old Testament God told the Israelites not to marry foreign women
who followed other gods. In one case, Num 25, a Jewish man killed an Israelites
wife with a spear because she was a foreigner. Yet Jesus had an ancestor
who was a gentile prostitute from the city of Jericho. So if God was so
pure and holy, and asked the Jews not to marry foreign women, why did He
allow such a woman to be in the actual lineage to birth Jesus? Because
God is not legalistic for laws sake.
We cannot hide ourselves or our children
from the evils of this world, Jesus prayed about this:
John 17:15: I pray not that thou shouldest
take them out of the world, but that thou shouldest keep them from the
evil.
Everything in this world is tainted with
sin or crime. Does that mean we cannot enjoy anything? We cannot live a
life without objects that have not been tainted by sin. Jesus enjoyed and
celebrated life with sinners. He has given us a way to sanctify those things
for us to enjoy. And it is all things.
1 Tim
4:4 For everything
created by God is good, and nothing is to be rejected if it is received
with thanksgiving, 5 for it is made holy by the word of God and prayer.
6:17: Charge them
that are rich in this world, that they be not highminded, nor trust in
uncertain riches, but in the living God, who giveth us richly all things
to enjoy;
Now this is not a
license to sin. For indeed we must partake only by faith:
Rom 14:
23: And he that
doubteth is damned if he eat, because he eateth not of faith: for whatsoever
is not of faith is sin.
This does not mean
for those who don't have faith, nor for those who don't enjoy the things
another does, that they forbid them to others.
Weaker
Brothers - another great page discussing the argument: "don't offend
the weaker brother"
Rom:14:16: Let not then your good be
evil spoken of
And remember for those who eat, they are
the stronger than those who do not partake. And those in Christ should
be growing stronger, not weaker.
We each have our own faith. For example
when I play Role Playing Games, I never play spell casters. That's my faith.
I have played clerics, warriors, and monks, and so on, but I stay away
from spell casters. This is because of my faith. Faith comes from scripture:
Rom:10:17: So then faith cometh by hearing,
and hearing by the word of God.
And scripture tells me to not perform magic.
But yet when I played the card game Magic: The Gathering, I never played
any black cards, and stayed away from certain red cards. Now some may say,
that playing Magic: The Gathering was breaching the basis of my faith.
For me it was not. Magic, was the plot behind the story of the game, not
any actual game mechanics. But I no longer play Magic: The Gathering anyways.
But whatever I play, I try always to play
by faith. That faith while based upon scripture is not scripture alone,
but is also spirit. The Holy Spirit. We don't live by the letter of the
Law.
2 Cor 3:6: Who also hath made us able
ministers of the new testament; not of the letter, but of the spirit: for
the letter killeth, but the spirit giveth life.
For those who don't understand this, or
wish to know more, I suggest this page of mine:
Walking
in the Spirit
---------------------------------------------------
Links on my website:
Interactive
3D Temple Module for NWN - this page describes in detail about a 3D
Temple I created for the game NeverWinter Nights. It's a free module you
can download for the game. Details can be found there.
The
NES Pages - My page on the Nintendo Entertainment System and a list
of my NES games, with links to game reviews and more.
NES
Accessories - Pictures and descriptions of the NES accessories I own.
My
Lord of the Rings Pages - now out-dated. While I still have over half
of my collection listed there, some of its been sold or given away. I have
lost interest. My disinterest began with the 3rd film. While I believe
the films are great, I was upset at the scene on the volcanoe where Frodo
used his ring against Gollum. That scene was in the book, but not in the
movie. It also was the reason why Frodo got his energy back to run the
rest of the way up. The movie made it look like Frodo just wanted to ride
on Sam's back cause he was lazy, because he fell off and then just ran
away!
Game
Reviews - My game review page, where I give game reviews myself.
Links elsewhere:
The
Faithful Knights of Christ - a christian gamers message board
THE
CHRISTIAN GAMERS GUILD
Christian
Duke Nukem Maps
Christ
Centered Game Reviews
TALES
OF THE UNWRITTEN - Christian MMORG in development
Yahoo
group for Christian EQ players
Christian
guild for the World of Warcraft
Wisdom
Tree - Makers and distributors of top selling Christian computer games
designed for the Christian Community. (Yeah they're still in business and
still have some Nintendo stuff for sale and other cool stuff as well.)
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